Weird Tit-for-tat: the game of our lives for ordinary people


We are not a particularly “cooperative species”; but, our emotion-soaked lineages instinctively build teams. In our teams (culture clubs), we share information (gossip) and get new ideas to dream up newer ideas.

Weird Tit-for-tat: the game of our lives for ordinary people

cartoonist, John McNamee


Clarion Foreword Reviews:  Sky Walker Tehawennihárhos Charter



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Tit-for-tat, or something like that

Discussing the logical fallacies of the sophisticated Tit-for-tat reciprocal mathematical game of socialization, Minsos speculates in Weird Tit-for-tat (2004) that team making is more complicated than any yes/no or cooperate/do not cooperate binary algorithm can build. The social game is has three neutral moves and always plays with a zero component (defection). ©️


Culture Clubs

Looking to our sameness rather than our differences, Minsos speculates that “mannering” shapes everyone’s social conduct. Mannering illustrates the workings of a dominate-comply interface and shows how and why dominators want to control our manners and the how and why compliors can reap subtle benefits. The Prisoner’s Dilemma, locked and unlocked, plays constantly under dominators’ noses. Defectors, if free to play defect, can move on. ©️